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Recompile platforms
Recompile platforms















libavcodec/h264_qpel_10bit.asm) uses some x86 (32bit) assembler commands which are incompatible when statically linking with x86-64 bit target library since they don’t support required relocation type.

recompile platforms

libavcodec.a) it looks like assembler files (e.g. When producing X86-64 bit static library (e.g. the reported problem cause is in libavcodec/h264_qpel_10bit.asm -> h264_qpel_10bit.o. Source of this problem is that FFMPEG has assembler optimizations for x86* platforms e.g. The problem occured only for libavcodec.a and libswscale.a. For more information, see Compile Page, Project Designer (Visual Basic). On the Compile tab, select or clear the Prefer 32-bit check box, or, in the Target CPU list, choose a value. In Solution Explorer, choose the project, open the Project menu, and then click Properties. Set in the sprawling 3D world of the Mainframe, Recompile features intense combat, tight platforming, environmental hacking and a unique branching narrative. Which may overflow at runtime recompile with -fPIC To set -platform in the Visual Studio IDE. Take control of a semi-sapient program and escape deletion in this atmospheric, Metroidvania-inspired hacking adventure. The games entire narrative takes place within 1 second of real time.

recompile platforms

Discover the many secrets beneath the ancient digital landscape, and prepare for system-wide reconfiguration. Requires dynamic R_X86_64_PC32 reloc against 'ff_pw_1023' Combining traditional Metroidvania mechanics with a dynamic branching narrative system, Recompile challenges players to explore, fight, hack and survive. Well I didnt do this thursday (quote), but its really some work and I dont think I can do this sanely without being on linux myself. whatever options are appropriate on your platform for generating an extension module. OH fuck it, i didnt click the send button after writing a comment. When statically linking with my library the problem occured although all FFMPEG C -> object files (*.o) were compiled with -fPIC compile option: x86_64/libavcodec.a(h264_qpel_10bit.o): All the latest Recompile news, sales, achievements, videos and screenshots. One way is to compile it manually with the Cython compiler, e.g. But it would be more entertaining with just a little more gatekeeping.

#Recompile platforms for android#

libavcodec.a) for Android x86_64 target platform (using Android NDK clang). Recompile never comes close to having the same catastrophic levels of dysfunction as the Hypervisor.

recompile platforms

I had this problem when building FFMPEG static libraries (e.g.















Recompile platforms