
And amidst that there is of course the devilish double-bluff, encouraging the sheriff to think you are lying and have to pay you a penalty for doubting your word!Īfter all bags have been inspected or passed, a new round begins with players picking up new cards and the sheriff role passing to the left. Conversely, if he decides not to open the bag and it transpires the player was fibbing, it’s then too late to do anything about it!Īmidst the chicanery there is also the option to bribe the sheriff – not to open your bag, or to open someone else’s. If he discovers the player was telling the truth, then the sheriff must pay a penalty himself to the insulted player.

Having received all the bags, the sheriff now listens to the players declarations of what is in them and chooses whether or not to open them: this is the crux of the game, because a good sheriff will sniff out a lie! If the sheriff chooses to open a bag and discovers the player in question was lying, there is a cash penalty. The sheriff will be expecting all cards to be of a type, so saying “three cheese” when your bag contains two cheese and some apples will be treated as a lie, even if you weren’t smuggling contraband. They must tell the truth about the amount of cards in their bag, but what the cards actually are (legal, contraband, or a mixture) they can choose to be honest, or lie. The other players each arrive with their goods in sacks – actually cards in little seal-able bags – and tell the sheriff what they’re bringing into the city.

One player starts as the sheriff, overseeing the arrival of goods into Nottingham.
#Sherriff of nottingham missing green bag.. plus#
Mixed in with these goods are illegal contraband, such as crossbows and pepper, plus more exotic cheeses and apples the sheriff, being a suspicious type, isn’t so fond of. Sheriff of Nottingham is a game of bluff and double-bluff that manages to be both tense and silly – in a good way.Įach player starts with six cards which represent goods – cheese, bread, apples and chickens.
